Here is how I recommend continuing leveling your character: By finishing this quest you will unlock Bastion specialization which will power up your class further. It starts at level 11 when Hackett informs that he needs your help with disabling a VI. Lift: 7 – You can use this skill for many situations: to lift enemies so that it would be easier to shoot for your companions, do combo with Throw, for the maximum amount of damage, or throw off enemies from the ledges.Īt this point in the game, it is important to finish the quest: UNC: Rogue VI.Moreover, at level 7 you will unlock Lift Throw: 7 – one of your main offensive abilities to crowd control enemies.I think this is a mandatory ability as you can revive your companions in the middle of the battle Spectre Training: 4 – enough to unlock Unity.This is mandatory on high difficulties where you may die easily, because of the light armor you wear. Barrier: 7 – have this defensive ability early in the game.If you want to maximize your loot and credits gained, this skill is essential Electronics: 9 – similar to Decryption.You can skip it for later if you have a companion with this ability. Decryption: 9 – will allow you to unlock many of the containers throughout the game. Important: always invest in Charm/Intimidate when available.įor this interval of levels, I suggest prioritizing these abilities: Here is a sum-up of point allocation close to the end game: In this section, I will go through what abilities and talents you should pick for your Shepard Sentinel build. They are strong with biotic abilities but have week combat skills: Assault Rifles, shotguns, etc. Sentinels are a support class that tries to avoid direct contact with the enemy. This is a complete guide for Mass Effect 1 and Mass Effect 1 Legendary edition. In this post, I will cover Sentinel build details, skills, equipment, and tactics.
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